For example, after Lara makes a deliberate jump in one direction, you maintain the ability to change where she's falling in mid-air. Tomb Raider becomes less narratively unique - it's not long before Lara is running through a village of enemies, guns blazing, screaming, "I'm coming for you!" like a blood-soaked action movie star - but the clichés serve the gameplay.įew action games come close to the level of control that Tomb Raider provides. As Lara's arsenal grows and as she moves from fighting wildlife to fighting people, the pretense of her weakness drops away, outside of a handful of cutscenes and one particularly brutal (and effective) gameplay sequence.
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